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Kyoko
Date - Virtual Idol
A Retrospective View
By: W. Dire Wolff
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In
1996, HoriPro
Inc.
launched the career of the female virtual idol, Kyoko
Date. The project was code named DK-96. Kyoko's first
CD single, "Love Communication" was released in Japan
on November 21, 1996. The CD featured the title song,
"Love Communication," plus a data track for Macintosh
and Windows computers. The data track has a MTV type
video, of the song, which showed scenes of Kokyo walking
through the streets of Tokyo and New York City. The
CD met some radio success in Japan, and soon the teenage
girl was featured on a weekly Japanese Radio Talk
show. Hori Pro began making plans to feature their
new idol on television talk shows, and even were talking
about a concert tour. But by the fall of 1997, interest
in the new teenage idol began to fade, her 15 minutes
of fame had come and gone.
Kyoko
was born as the first daughter of a Japanese couple
who ran a sushi bar in the Fussa District of Tokyo,
Japan. Her parent's restaurant was a popular place
for the American soldiers stationed at the Yokota
Air Base. As she was growing up, her middle aged father
loved Harley-Davidson motorcycles. Kyoko has one sister,
just a year younger than herself. As a child, Kokyo
played on her grade school soccer team. She likes
reading manga (Japanese comics) and enjoys drawing.
Her favorite Actors are Christian Slater and Kyoko
Nagazuka. She worked at a fast food restaurant part-time,
while developing her singing career.
Kokyo
hit the scene as the ultimate "Cool" teenage
girl from Tokyo, Japan, with one catch. Kyoko Date
was actually a computer generated person and the first
widely publicized attempt to launch the career of
a "Virtual Idol". Visual Science Laboratory
(VSL), one of Japan's top computer graphics software
houses, was brought on board by Hori Pro to bring
Kyoko to life. Working from artist's illustrations
and computer generated graphics, the developers at
VSL began developing a walking, talking virtual girl.
VSL incorporated use of "Full Motion Capture" computer
graphics to provide body movement for Kyoko Date.
This technology is commonly used in computer games,
it incorporates the use of multiple digital cameras
and special reflectors to convert the movement of
a live model's body and facial muscles into computer
data. The developers at VSL were able to take the
computer data that was captured from filming the real
life models, to simulate actual facial and body movements
while Kyoko was walking, singing, and talking. Using
computer technology, Hori Pro was able to create the
first "Digital Kid", hence the project code
name of "DK-96" (Digital Kids 1996) was
used to identify the creation of Kyoko Date.
Kyoko
Date's release and introduction came at a time when
Japan's real teen idol's career, Namie
Amuro, was reaching a Zenith. Upon signing her
production over to Japan's top pop music producer,
Tetsuya
Komuro, Namie Amuro's hit CD "Sweet 19 Blues"
climbed to the top of Japan's Pop Music charts. Komuro
had already proven to be Japan's Pop Music producer
and all of the young artists that signed with him,
seemed to have a way of making it to the top. Although
not stated in Hori Pro's marketing of DK-96, Kyoto
Date seemed to create a virtual mirror of Amuro's
rising stardom.
In
Japan, trends rise and fall quickly, and unfortunately
for Hori Pro the company failed to bring a greater
technology to presence before the initial flash of
success of Kyoko Date had begun to fade. Despite the
fading fade of the Virtual Idol in Japan, Hori Pro
also missed the greater opportunity of holding the
attention of the even larger international market.
When
the western press began to learn of Kyoko Date, they
knew little about Japanese pop music trends, and thus
her appeal in Japan was more a novelty news item.
America and Europe's interest in Japanese female pop
music was being fueled by the success of the bubble
gum punk sound of Shonen Knife, the experimental international
tone of Pizzicato Five, and the crazy club music of
Cibo
Matto. Small footnote articles appeared in music
magazines such as "Spin", about DK-96's
virtual phenomenon. Meanwhile in America, Laura Croft
of the video game "Tomb
Raider" was demonstrating how a virtual being,
could achieve widespread fame and popularity. International
curiosity about Japan's virtual idol was growing,
and the press was hungry for more information.
One
evening in the early spring of 1997, I made an insignificant
web page with links to all the web sites I could find
on Kyoko Date. I submitted the page to the most popular
Internet search engines, and within 24 hours I was
being contacted by journalists from Europe and America.
I received one of my own 15 minute segments of fame
by consenting to interviews by journalists from a
handful of publications. In this example, you can
see how flawed Hori Pro's public relations were in
handling the western media. Writers were coming to
me for information, because so little information
on Kyoko Date was available in English, and Hori Pro
didn't respond back to inquiries from interested members
of the western press. I pointed people to the available
information on other web sites and previously written
articles. We pondered the attraction of a cyber woman,
and philosophized on the moral implications of cyber
sex.
"How
different is it to fantasize about a "Super Model"
than a "Cyber Girl"? I mean most of us are
not any more likely to have a date with Cindy Crawford
than with Kyoko Date." I mused in one interview.
On
the Internet, teenage boys from Italy, Hong Kong,
Malaysia, and around the world were flooding Kyoko
Date bulletin boards with postings, and scouring the
web sites for graphics of her cyber beauty. To a lesser
degree, teenage girls also shared an interest in the
virtual idol. After the excitement of release of her
single began to wane, nothing more seem to happen
and the world began to lose interest in Project DK-96.
Hori Pro didn't seem to have anything new to add,
and Kyoko Date's 15 minutes of fame began grinding
to a slow death. Now, the Kyoko Date web sites have
become ghost sites and have disappeared one by one.
A posting by one Kyoko Date Fan Page webmaster, Matthieu
Feanor Dumas, seems to say it all, "After 10
months of activity and 1 year of inactivity, I've
decided no to update this page anymore. Thank you
to the 100.000 people that saw my page and enjoyed
it !"
The
day of Kyoko Date and DK-96 are over, yet I suspect
that we have not seen the last of virtual idols. As
technology advances and the bandwidth available to
Internet users increases, more advanced technology
will create new media forums for interactive virtual
beings. Possibly Hori-Pro will introduce a new version
of DK-96 in the future, and we will see more of the
virtual idol, Kyoko Date. It is more likely that a
new virtual being will be introduced that learns from
the mistakes of the implementation of DK-96, and will
take advantage of the rapidly developing technology
gains to support a more functional cyber being. Kyoko
Date will be remembered as one of the first pioneers
in the cyber frontier that lays waiting for us to
discover.
Kyoko
Date is registered trademark of HoriPro Inc.
Copyright(C)1996
HoriPro Inc. All rights reserved.
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